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Right, I'm not sure if this is allowed to be in this section. It's a pencil test, but I saved it in swf format for easier viewing. Making an animated gif is too much hassle.

So, this is something random I did outta boredom. There have been times this week where I couldn't actually do any work for many reasons (file formatting, work being at home, time, equipment failure etc) so I've been doing this in my "spare" time. It's Kaeman doing...something. I didn't really think about what he's doing, just went and did it. I figured I needed to practice animating some more, since I've been doing relatively little of it lately.
I'm aware of the mistake in it already, but I guess some critique would be good. Some examples;
-he seems to suffer from shrinking head/body syndrome
-his mouth disappears, but that's due to laziness and not a mistake
-his hands seem to just "jump" up rather move and come to rest. Again, me not thinking about the timing there
-and if I'm to be picky, his eyebrows keep getting thinner and thicker =p

So yeah, here it is :)

Edit: um, give it time to play out once before commenting. After that it should play at normal speed.
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:iconnikilahproductions:
NikilahProductions Featured By Owner Dec 26, 2009  Student Digital Artist
Wow, great animation! The movements are really smooth.

Question(if you don't mind): Is every sketch, to help create movement, different, or are certain sketches repeated?(I saw one of those flipbook comics once and some of the slides were the same)
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:iconfunkyalien:
funkyalien Featured By Owner Dec 26, 2009  Professional Filmographer
It depends, really. In the case of this one, every sketch was different, but if he were to go back to the same position or part of him didn't move then I'd just use the same sketch (or part of the same sketch).

Often a lot of frames in an animation may look the same, but chances are that there are subtle differences between them so that when they're played together it looks like things are still moving slightly.
In the case of a flipbook though, I'd guess that if frames were actually the same it's so that the action of the character actually stops - so that the character holds for a moment before moving again.
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:iconnikilahproductions:
NikilahProductions Featured By Owner Dec 26, 2009  Student Digital Artist
Great, thanks. Sorry to bother you again, but how many sketches does a second of animation take?
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:iconfunkyalien:
funkyalien Featured By Owner Dec 27, 2009  Professional Filmographer
Usually 12 or so. Animation runs at 24 frames per second, but each drawing is usually held for two frames. That's all that's really needed (and feasable in terms of actual production) since it all runs together smoothly enough.
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:iconnikilahproductions:
NikilahProductions Featured By Owner Dec 27, 2009  Student Digital Artist
Yeah, I've heard about the 24 frames per second somewhere....thanks! Do you use tracing paper or something similar when drawing? (co's I don't know how you're supposed to keep the character in the same postition on the papers) I'm really sorry if I'm bothering you with these questions, because my sis and I are pretty interested in animation. This is the last question.
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:iconfunkyalien:
funkyalien Featured By Owner Dec 28, 2009  Professional Filmographer
Don't worry about the questions, I'm happy to answer them :)

I tend to use normal printer paper. Getting a light weight of paper makes it easier to see through the sheets. If I'm using this I have to punch some holes into it, and the requires a special kind of hole punch thta you only really get access to in animation studios.
The actual method of keeping the paper aligned is by using something called a peg bar which fits into these holes and holds the papers in place.

The punch itself is a few hundred dollars, but the pegbar costs about $5-10. You can get pre-punched animation paper with rules out the cost of the punch, it's it's designde for use in animation so you can see through more sheets.

As for the actual drawing; you place the paper on a lightbox - which illuminates the sheets from the back, allowing you to see through them. It's not absolutely necessary to have one, much like it's not to have the paper hole punched etc, but it certainly makes working much easier and smoother.

There are other options of you can't afford the equipment or don't have space for it. Programs like Flash, Toon Boom and Easytoon (free GIF animation program) let you do it all digitally. It's much easier to work with these if you have a Wacom tablet as you'll be able to draw into the program with a pen (stylus) rather than a mouse, but either one is workable.

I'd actually recommend looking up some animation books on Amazon and such. The best one that comes to mind is The Animator's Survival Kit by Richard Williams (who worked on Who Framed Roger Rabbit). That'll teach you just about everything you need to know about ainmation, and then some. :)
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:iconnikilahproductions:
NikilahProductions Featured By Owner Dec 29, 2009  Student Digital Artist
I already have a tablet; I'm more interested in hand-drawn animation. But thanks a lot for the tips. :)
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:iconechomatrix:
echomatrix Featured By Owner Feb 19, 2008
thats fantastic. even just sketching, you're a talented animator. take care!
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:iconfunkyalien:
funkyalien Featured By Owner Feb 24, 2008  Professional Filmographer
Thanks very much :D
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:iconkaeruneko:
KaeruNeko Featured By Owner Dec 14, 2007
Wow, even for a scrap, this is amazing! Very well executed and clean for a animation. The way you captured the emotions of Kaeman, makes this scrap magnificent! :+fav:

(I get carried away when I comment. :3)
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:iconfunkyalien:
funkyalien Featured By Owner Dec 15, 2007  Professional Filmographer
Thank you very much :D
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:iconmisscassidy:
MissCassidy Featured By Owner Nov 28, 2007
yeah I really like the transition for this. His expressions are so fluid from happy to embarressed/sad to happy again..

I get the feeling he was trying to hide something, got found out, but then made an excuse to try and make amends. I love the use of his hands, as some people speak with their hands as a way of communicating. So it adds to this big time. :)
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:iconfunkyalien:
funkyalien Featured By Owner Nov 28, 2007  Professional Filmographer
I'd say your analysis of his actions is pretty accurate :) I should really try another one like it sometime, probably with him again in a different situation. Glad you liked it!
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:iconmisscassidy:
MissCassidy Featured By Owner Nov 28, 2007
I most definately did! :)

I hope to be able to animate transitions as well as you do one day!
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:iconsonichomeboy:
SonicHomeboy Featured By Owner Nov 22, 2007  Hobbyist General Artist
The transition between him being happy to depressed was really good.
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:iconmishiyo:
Mishiyo Featured By Owner Oct 18, 2007
so freakin' sexy he is >w<
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:iconnickcole:
NickCole Featured By Owner May 18, 2007  Hobbyist General Artist
wow! awesome and smooth animation! =D

i really gotta try it out if i have the time and patiences....x_x;;
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:iconmirakhall:
MiraKHall Featured By Owner May 13, 2007  Hobbyist General Artist
Noting the submission date and comments to this thing:

Despite the pointed 'flaws', pencil tests like these always fascinate me, more so when they're of the anthro-persuasion. This makes me wish to re-commit myself to traditional animation (if the courses and/or subject matter wasn't so difficult for me ^^; then again, it was the Art Institute, so maybe it wasn't my fault...)
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:iconmiyomothecat:
MiyomotheCat Featured By Owner Apr 23, 2006  Hobbyist Digital Artist
wow, this is very good! the movements just match together. i wish i could do an animation like that.
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:iconceruleanslime:
CeruleanSlime Featured By Owner Apr 23, 2006
Holy fark, thats some sweet animation. VERY great work. Seriously
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:iconmeloveshadow:
meloveshadow Featured By Owner Apr 22, 2006   Traditional Artist
wow thats awsome XD
i cant draw like that fo' skittles ^^;
+fav
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:iconrokuki:
Rokuki Featured By Owner Apr 19, 2006  Hobbyist Traditional Artist
Pfft. you're doing a hell of a lot better than I am. I like it. He reminds me of Daxter from the Jak games, except he's not all crazy-looking when he talks.

Great job, man.
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:iconthespiritofwolf160:
thespiritofwolf160 Featured By Owner Apr 17, 2006   Traditional Artist
That mabey randome but its very good, awsoem work <3
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:iconmangamoonlightmango:
mangamoonlightmango Featured By Owner Apr 16, 2006
still love your work ^^ very well done!
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:iconchris-supernerd:
Chris-Supernerd Featured By Owner Apr 15, 2006   Digital Artist
aah man this is beatiful! :cries: Yeesh, coupled with your karate animation!!! OMG...:faint:
Aaah :worship: Will you major in animation (both kinds, 2d and 3d?) :D
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:iconfunkyalien:
funkyalien Featured By Owner Apr 15, 2006  Professional Filmographer
Yup, my second year's nearly over. I'm doing one in both 2D and 3D, though I dunno if it'll ever get finished at the rate it's going. I'm animating everything in Flash and doing detailed frame-by-frame with Flash ain't easy. No doubt I'll do better with one of my own projects over the summer =p
If I had your modelling skills I'd have done the whole thing 3D and saved some time :D
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:iconchris-supernerd:
Chris-Supernerd Featured By Owner Apr 15, 2006   Digital Artist
ohh stop :flirty:

Woah, I thought you could only produce vector work in flash instead of pen-work, it certainly beats the hell out of a flip book :D I really want to try out 2D animation, but it looks so hard and probably time consuming :( How long did you spend on this btw?
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:iconfunkyalien:
funkyalien Featured By Owner Apr 22, 2006  Professional Filmographer
About 2 days I think, I was doing it on and off when I could get anything else done. File conversion problems and such.
You were right the first time though, you can only do vector stuff in Flash :) This is just a series of pictures rather than actual pen work, I just imported them and set up the right frame rate. Voila! Instant animation :)
Well, sorta...
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:iconmhannecke:
mhannecke Featured By Owner Apr 14, 2006
that is too awesome
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:iconselphie01:
Selphie01 Featured By Owner Apr 14, 2006
it flows so nicely. Looks professional. but like I say I cant do shit with animation. I think its amazing!
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:iconcat18:
cat18 Featured By Owner Apr 13, 2006
wow that was awesome!
i love how you dod aface experssion it was awesome!
keep it up! :w00t:
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:icondoodley:
Doodley Featured By Owner Apr 13, 2006
Random animation is better than no animation.
And this is awesome!
Must fav+ NOW!
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:iconfunkyalien:
funkyalien Featured By Owner Apr 13, 2006  Professional Filmographer
Thanks very much ^____^
Reply
:iconrabidelf:
RabidElf Featured By Owner Apr 10, 2006  Professional Digital Artist
Wow Very well done smooth animation transitions, a few of the frames need to be cleaned up and his mouth disapears for a little bit but I'm sure you knew about those. Well done once again
Reply
:iconfunkyalien:
funkyalien Featured By Owner Apr 10, 2006  Professional Filmographer
Thanks man! This isn't going to be finished, it was only just to practice moving him convincingly, but thanks for commenting on it :D
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:iconrabidelf:
RabidElf Featured By Owner Apr 10, 2006  Professional Digital Artist
It was well done. He did move convincingly. Good parctice piece. It was a pleasure to view it.
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:iconakirashimada:
AkiraShimada Featured By Owner Apr 10, 2006
BTW: YOU USE TOP PEGS OMGWTF?!
...
...Cool. Nobody does. We're of a dying race... =P
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:iconfunkyalien:
funkyalien Featured By Owner Apr 10, 2006  Professional Filmographer
Hehe :) I just think it's easier using top pegs than bottom, they get in the way otherwise.
Actually most of us in my class use top. It's what we were taught, though I'd have done it anyway :D
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:iconakirashimada:
AkiraShimada Featured By Owner Apr 10, 2006
Good! I don't know why Disney uses bottom pegs.
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:iconfunkyalien:
funkyalien Featured By Owner Apr 10, 2006  Professional Filmographer
Well I won't argue with it. They are some of the best after all :)
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:iconakirashimada:
AkiraShimada Featured By Owner Apr 10, 2006
Oh sure, of course. But we can also think of it, like, how can they possibly work so well with bottom pegs, when we have trouble...
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:iconakirashimada:
AkiraShimada Featured By Owner Apr 10, 2006
Wow! Never that randomness could be so purrdy! =P
I thought I watched you before, but I couldn't find you in my devwatch list...
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:iconerncer:
ErnCer Featured By Owner Apr 9, 2006  Hobbyist Digital Artist
Very smooth for just a pencil test. I could only imagine if it were fully rendered.
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:iconfunkyalien:
funkyalien Featured By Owner Apr 10, 2006  Professional Filmographer
Maybe the next thing I do I'll fully render it...maybe :)
Glad you like it!
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:iconaqullion:
aqullion Featured By Owner Apr 9, 2006
When will the movie come out :-) , Lovin it
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:iconbrandonangle:
Brandonangle Featured By Owner Apr 8, 2006   Filmographer
That is impressive.
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:iconkage4239:
kage4239 Featured By Owner Apr 8, 2006
Even though all the mistakes are out in the open, I think that you did a good job. Now, give yourself a pat on the back.
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:iconlittledigits:
littledigits Featured By Owner Apr 7, 2006  Professional Filmographer
arnt moving holds a bitch ! nice expression and timing :D , and its jsut a spare time animation so its nice to have fun with it rather then watch line quality. The only thing i'd have to say for the whole ' advanced critique' thing , is less on the animation and more on the features - especally seeing the eyes a little more ' set ' into the face .
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:iconfunkyalien:
funkyalien Featured By Owner Apr 8, 2006  Professional Filmographer
I think I get what you mean there. At the moment the eyes kinda look like they're just sat on the surface, right? Rather than actually being in the head. I think that's something I have to work on with my drawing style itself, a lot of my stuff looks like that at times ^^;
But yeah, thanks for the critique and such! Much appreciated :D
Reply
:iconlittledigits:
littledigits Featured By Owner Apr 8, 2006  Professional Filmographer
anytime :D , i know how it is. Its easier to concentrate on feaures and having them set into the skull when your doing one pic , but its hard to apply it to like...TONS whe nyour animating.
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