Join for FREE | Take the Tour Lost Password?
[x]

deviantART

 
©2006-2009 *funkyalien
:iconfunkyalien:

Artist's Comments

Gar! I over-animated it :crying:
Ah well. I would have uploaded a larger verison of this but it seems to have trouble playing out each frame with the right timing. Probably just this slow@$$ computer though...
Either way, I took note of what you guys said. The ball's now in there so now more complaining about it! I also fixed his landings and the position of his left arm (which after trying the kick a few time I found was totally unnatural as it was before).

I think the timing seems to have more or less doubled since the first one, but either way it's still off since I had to use Animation Shop Pro. I'd guess this is running at about 20 fps rather than the intended 24 :shrug:

Well, the slide into the shot is way too slow. My bad, wasn't concentrating. Just as well it's the same frame moved over a few times then :) I think he hands in the air a little too long on his volley, but that's personal opinion there.

Advanced Critique Encouraged again.
Lemme know what you think.

Don't hold back. I need to learn.

EDIT: Some other things I forgot to note.
There are now 40 drawn frames.
Once again I have the problem of keeping the masses the same throughout the animation, though it's not as noticable this time.
The chesting the ball action seems...off. Dunno how.

Critiques


Thank you for your Critique

You are not logged in.

Comments


love 0 0 joy 1 1 wow 0 0 mad 0 0 sad 0 0 fear 0 0 neutral 0 0
:iconaquickamenity:
THAT WAS CUTE...

--
Yeah Yeah Yeah, Yada Yada Yada, WhatDaPhuckEva !
:iconelendinel:
Very cool (I wish I could do such -.-'').

The only thing I noticed was the ball appeared too high when the animation repeated.

Namarie. :]
:iconcode-kte:
I can't teach you anything about animation, but I can learn from you. Was it difficult? And how do you make it so smooth and symmetrical each frame?

--
I find it amusing when you fight back.
:iconnobaru-chan:
..*watchs*... *watchs again*... *watchs again* looks like youve solved the landing, :lol: glad i could help witht that bit... no other problems that i can see

--
:shakefist: This sandwich has no back bone!:shakefist:
:iconkate-light:
omg i think this is just fantastic, i wish i could do such things ;;... your anymations arent like thos who seems to stop betwee each frame. I hope you keep workin on this =D

--
*~~*:heart:Please visit Brad's and my website:heart:*~~*

*~~*:heart:Please visit my forum:heart:*~~*
:iconfunkyalien:
It appeared too high? I'm not quite sure what you mean there, it's coming in from quite a high angle...
*looks at it some more*
Hmm...you may have a point actually...

--
It's gotta get harder before it gets any easier.

Remember yesterday, prepare for tomorrow, live for today.
:iconblazetbw:
i dunno, the air time does seem a bit long lived, but if you're going for that affect i don't see anythin wrong. T.T you're the one with the animation skills *pouts in a corner*

--
All I can do is try...I just hope I do my best.
:iconknucklesandchristina:
Wow this is better than the first one =D I see you made more..movements in between the movements, and it's a little bit slower to show each movement a bit more clearer. I also notice that when he lands he shows more impact as he hits the ground. The kick also looks better, it's not as rushed and you can see the way the leg extends and then it lands. Great job! Keep animating =D

--
I'm Parakarry in DA's Paper Mario 1 Crew!
I'm Captain Kuro in Numbuh-0's One Piece crew!
:iconfunkyalien:
Symmetrical? Nothing symmetrical about it :D
But seriously, I didn't find it that hard. First I sketched out thumbnails of all the keyposes...
Actually, here's a post where I explained some of it :)
[link]
Hope that helps :)

--
It's gotta get harder before it gets any easier.

Remember yesterday, prepare for tomorrow, live for today.
:iconalicia-chan:
awesome! love what you've done when he jumps up in the air! :D great work :D

Details

July 17, 2006
823 KB
11.2 KB
301×358

Statistics

117
70 [who?]
3,512 (0 today)
700 (0 today)

Site Map