Gar! I over-animated it
Ah well. I would have uploaded a larger verison of this but it seems to have trouble playing out each frame with the right timing. Probably just this slow@$$ computer though...
Either way, I took note of what you guys said. The ball's now in there so now more complaining about it! I also fixed his landings and the position of his left arm (which after trying the kick a few time I found was totally unnatural as it was before).
I think the timing seems to have more or less doubled since the first one, but either way it's still off since I had to use Animation Shop Pro. I'd guess this is running at about 20 fps rather than the intended 24
Well, the slide into the shot is way too slow. My bad, wasn't concentrating. Just as well it's the same frame moved over a few times then I think he hands in the air a little too long on his volley, but that's personal opinion there.
Advanced Critique Encouraged again.
Lemme know what you think.
Don't hold back. I need to learn.
EDIT: Some other things I forgot to note.
There are now 40 drawn frames.
Once again I have the problem of keeping the masses the same throughout the animation, though it's not as noticable this time.
The chesting the ball action seems...off. Dunno how.
cool... I tried a animatin test tooo ... this looks GREAT man ... I still need to work on how fluid mine's looks though... here's mines ... could ya take a look and tell me how it is [link]
I thought it would be a good idea to look at both of these before commenting, and it was
Nothing that I can really point out that hasn't already been said. This looks great at the moment, and it's only getting better. Wish I could do this T_T
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